 
  
Formulas
How is damage calculated?
A list of useful formulas and charts for calculating / understanding New World’s game mechanics.
Damage formula
Damage = base weapon damage * (1 + attribute bonus + armor bonus + sum of equipment and passive bonuses) * (skill damage + skill damage bonus) * critical modifier * (1-damage reduction) * enemy level modifier
In short, this formula shows that a 10% damage bonus won’t always be a 10% boost in damage, and you get more diminishing returns when you stack more % damage for your build.
Base Critical Chance and Damage
All melee weapons have a guaranteed critical on backstab (attacking an opponent from behind), non magical ranged weapons have a guaranteed critical on headshot, and magical weapons have no guaranteed critical mechanic.
| Weapon | Critical Chance (%) | Base Critical Damage Bonus (%) | Guaranteed Critical | 
|---|---|---|---|
| Bow | 5% | + 30% | On Headshot | 
| Fire Staff | 4% | + 20% | None | 
| Great Axe | 3% | + 40% | On Backstab | 
| Hatchet | 4% | + 40% | On Backstab | 
| Ice Gauntlet | 3% | + 30% | None | 
| Life Staff | 2% | + 20% | None | 
| Musket | 2% | + 30% | On Headshot | 
| Rapier | 5% | + 40% | On Backstab | 
| Spear | 5% | + 30% | On Backstab | 
| Sword And Shield | 3% | + 30% | On Backstab | 
| War Hammer | 2% | + 20% | On Backstab | 
